PHASE 1:
Week 1-1: exploration of keywords: The first workshop where the research phase began
Week 1-2: Narrowing Down: The second stage of phase 1, where I narrowed down to 4 keywords
Ending week 3: the presentation: Summing up the week and including my presentation
Outcome of presentation and moving on: Notes on my themes and presentation
PHASE 1 RESEARCH:
Collections vs hoarding: A collection of research for this specific area
Religion and cults: A collection of research for this specific area
Halloween/ Samhain: A collection of research for this specific area
Maps and Geography: A brief introduction to the theme
PHASE 2:
Intro to phase 2: An introduction to the new phase of research, focusing on one thing
The history of collecting: A brief history and research on collecting
Online collections: The first part of research, looking at the online presence of collections
Artist inspiration: collective: A brief set of artist inspiration for my research period
What’s in your bag?: A small creative project linked to personal collections
PHASE 3:
Week one of game ideas: The beginning of game ideas that were informed by phase 1 and 2
An interactive experience: An introduction to the theme of the idea
Ideas for interaction: the toy: A conceptual page of ideation for the toy(s)
Phase 3 project/ design goals: Questions about my personal projections
PHASE 4:
Intro to Phase 4: personal goals and outcomes: Bullet pointing my goals for phase 4 and end of project
Themes and game basis: A basic version of the game idea and themes within
GDD:
Pitch, description and overview: As it says on the tin
Design Goals: The design and aspects of the game and what I want from it
TECH WORKSHOPS:
Truth Tables: An example of the truth table I used and demonstrated in session
Level up system: My theory of work and task completion of the workshop